Theoretical+Framework

=The theoretical framework can be broken down into two main areas:=


 * ==Effective Learning Environment - [|The Design of Learning Environments]Resource Page ==


 * 1) ===Learner Centered - Not Empty Vessel===
 * 2) ===Assessment Centered - Feedback===
 * 3) ===Knowledge Centered - Sense Making/Clarification===
 * 4) ===Community Centered - Collaboration===




 * ==Integration -==
 * ==[|ISTE NETS•S] Resources ==
 * 1) ===Creativity and innovation===
 * 2) ===Communication and Collaboration===
 * 3) ===Research and Information Fluency===
 * 4) ===Critical Thinking, Problem Solving, and Decision Making===
 * 5) ===Digital Citizenship===
 * 6) ===Technology Operations & Concepts===


 * ==[|ISTE NETS•T] Resources ==
 * 1) ===**Facilitate and Inspire Student Learning and Creativity**===
 * 2) ===**Design and Develop Digital-Age Learning Experiences and Assessments**===
 * 3) ===**Model Digital-Age Work and Learning**===
 * 4) ===**Promote and Model Digital Citizenship and Responsibility**===
 * 5) ===**Engage in Professional Growth and Leadership**===
 * ==[|ISTE NETS•A] (available late June, 2009) Resources ==
 * ==[|21st Century Skills] Resources ==
 * ==[|Minnesota Academic Standards]==
 * ===Resource Example: [|Thinkfinity]===
 * ==[|Edutopia Technology Integration]==

media type="custom" key="3952781" []


 * ==Digital Equity -==
 * ==The Five Dimensions of Digital Equity from ISTE's [|SIGDE] ==


 * 1) ===Technology Resources - Access===
 * 2) ===Quality Content - High===
 * 3) ===Culturally Responsive Content - Relevant===
 * 4) ===Effective Use - Teaching & Learning===
 * 5) ===Content Creation - Opportunities===
 * ==[|Digital Equity Toolkit (DRAFT)]==
 * ===Resource Example: [|Quizlet]===

media type="custom" key="3952825" []

media type="youtube" key="_A-ZVCjfWf8" height="344" width="425" []